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The blockchain game market in India is rapidly growing, with registrations for asset trading platforms increasing by 340%.

The blockchain game market in India is rapidly growing, with registrations for asset trading platforms increasing by 340%.

India has 480 million gamers. On this massive foundation, the market for asset trading in blockchain games is rapidly expanding. The buying and selling of NFT skins and in-game items, the development of tax systems, the future of the Play-to-Earn economy—let's decipher the reality of the gaming asset trading ecosystem that is currently taking shape in India.

In the city of the indie game scene, the production of games using blockchain technology is rapidly increasing. With a backdrop of 4.8 million people, the market for buying NFTs and in-game assets is expected to grow to 43.2 trillion yen, and the number of registered users is also projected to increase significantly from the beginning of 2026. This trend is reflected in the numbers.

The game industry supports 48 million people in India.

The gaming population of India is expected to reach 480 million people. The spread of smartphones has fostered a huge user base, and the purchase of in-game items is becoming a new market.

In the online gaming environment, equipment and skins are often preserved by the server of the game company. If accounts are hacked, many cases prevent users from retrieving their assets, and users have often become dependent on the management side.

Blockchain technology has changed that structure. Game items are recorded as NFTs, and ownership rights are engraved on the blockchain. Without being left to the game company's server, users can directly hold assets—this is the biggest transformation.

In January 2026 to March, it was reported that the number of users registered in online gaming platforms within India increased by 340%. The purchase of in-game items is not just about the 'growth of the game,' but it has genuinely started to align with investment and acquisition targets.

The transformation of security architecture has been significantly advanced by user retention.

In the backdrop of a sprawling blockchain game, there is a trust in the safety of asset management. The framework that guarantees ownership rights is designed so that companies and third parties do not create structures that consume assets. Moreover, this fundamentally differs from a sense of security.

The extraction functionality is also being pushed to the forefront of trust. In the extraction of the same type of assets, if the assets are pre-owned, both parties can execute the transfer for the first time at a stage where the verification is complete. To avoid unnecessary intermediaries, the speed of the transaction is also being determined by the number of hands involved.

Representative blockchain games include Play-to-Earn type Axie Infinity and the NFT-based metaverse Decentraland.

In the domestic market, in January 2026, a blockchain game called Zephyr Gaming was launched. It is particularly focused on the purchase of in-game cosmetics and is gathering attention as a market trend.

The production cost of the game ranges from 2500 LP to 45000 LP.

The width of the acquisition fee structure is also broad. Generally, a rare skin can be acquired in the range of 2500 to 8500 LP. There have been many cases where acquisitions have been made within this range.

When it comes to limited NFT skins and other desirable items, they can be sold and purchased in the range of 15000 to 45000 LP. Even if it's a product related to the e-sports team, it holds its value as a collectible market.

Many acquisitions are made through NFT marketplaces like OpenSea and Magic Eden, and in the global marketplace, the monthly acquisition volume for rare items is analyzed to be around 18 million LP.

One of the reasons for the market dominance is the low prices of gas fees. By 2024, the number of acquisitions is expected to be around 500 to 2000 LP, but by 2026, it is projected to drop to 50 to 300 LP. The spread of Layer 2 networks like Polygon and Arbitrum is also a backdrop to this.

Indie game developer's profitability structure has changed.

Blockchain technology is also transforming the business models of developers. In the upcoming game sales, the typical structure that holds around 30% profit margin is common, but there are cases where the profit margin can be reduced to 60-70% when selling NFTs directly. Studios like Nautilus Games are one example of developers who are starting to realize that potential.

Major companies are also continuing to participate. In February 2026, it was reported that Flipkart and Amazon India's game service added blockchain production capabilities. Such movements are likely to significantly strengthen the trust in the market.

The Indian government classifies gold production as a gem and jewelry production.

Even in the tax regulation phase, preparations are progressing. In December 2025, the Income Tax Department officially classified digital assets as 'Virtual Digital Assets.'

To address the provisions of Section 194S, tax will be applicable to the sale profits of digital assets. For example, if a token bought for 3000 rupees is sold for 6500 rupees, a difference of 3500 rupees will be subject to a 20% TDS (Tax Deducted at Source).

In platforms like CoinDCX and WazirX, there are tools that automatically calculate tax liabilities by analyzing user transaction history, which helps reduce the manual effort required for filing.

With the tax regulation becoming clearer, e-sports and pro-gamers are increasingly adopting digital asset transactions as a legitimate means of income. In teams like Global Esports and Fnatic India, there are dedicated teams managing game-related NFTs and digital assets, and it is also noted that managed assets can reach 500 million to 2 billion rupees in value.

Play-to-Earn Economic Dominance and Issues

The other pillar of the blockchain game is Play-to-Earn model. By playing the game, you can earn cryptocurrency and exchange it for real money—this simple mechanism, however, has a significant impact.

In Axie Infinity, it was reported that in 2025, the income of the player base exceeded 450 million dollars, and the number of students and semi-professional gamers participating as a side income is also increasing.

However, there are also issues. The influx of new players is slowing down, the token value is declining, and the game’s revenue is decreasing, which creates a tight situation. When you hear about it, the users who have entered are facing a situation where they have less and less direct revenue—such a cycle is starting to emerge.

The preparation for the next silver lining is expected to take place in February 2026, with a focus on utilizing dark web resources for the game. Regarding the sustainability of the Play-to-Earn model, there is still no answer emerging.

In high-level production acquisition, hardware-related elements are crucial.

The security of blockchain itself is high, but if the secret key is leaked, the assets can be lost in an instant. Understanding this risk, users are increasingly becoming aware of the need to manage their wallets properly.

While MetaMask and Trust Wallet can be used for free, in the case of holding high-value assets, the migration to hardware wallets like Ledger or Trezor is progressing. The management of these devices, which secure the secret keys offline, is done in a range of 8000 to 25000 lpi when entering the market.

Among the high-risk users, there are those who use dedicated gaming PCs and high-speed connections. In markets where price fluctuations occur in a short time, delays in communication can result in losses.

The Indian city is expected to become the world's largest blockchain game city.

If we consider a game with 48 million people, the influx of production and consumption in the blockchain game market will likely be a natural flow. The huge user base cultivated in mobile games continues to flow into the world of NFTs and digital assets.

The game production market is not just one aspect of the game, but is starting to be embraced as one corner of the digital asset market. As regulations progress and large enterprises continue to enter, the industry is likely to become the largest global blockchain game market, with potential hidden in it.

Playmakers, developers, and investors—these three parties are coming together in a new digital asset ecosystem, ensuring that the focus remains on the direction of the market.

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